Real-time rendering tricks and techniques in DirectX
Kelly Dempski
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.
Catégories:
Année:
2002
Edition:
1
Editeur::
Premier Press
Langue:
english
Pages:
865
ISBN 10:
1931841276
ISBN 13:
9781931841276
Collection:
Game development
Fichier:
PDF, 15.49 MB
IPFS:
,
english, 2002
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